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modified on 25 December 2010 at 17:58 ••• 30,888 views

The SOCL Project: Social networking for Online Community-based Learning

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The goal of the SOCL Project is to use US federal funding to create an open source, online social networking platform customized to the needs of faculty and students.

SOCL incorporates community-building elements with social gaming to increase student motivation and success. A pilot study on 600 students was conducted during the Summer 2010 semester and was a great success. See the Project History for the rationale for this project and the Pilot Data to learn more.

The Principle Investigator of the SOCL Project is Richard N. Landers (PI of TNTLab, part of Old Dominion University[1]).

Previous Coverage

An ODU press release:http://www.odu.edu/ao/news/index.php?todo=details&id=25214
A ProfHacker article by Jason Jones in the Chronicle of Higher Education:http://chronicle.com/blogs/profhacker/gamifying-homewor/28407
The PI's original blog announcement:http://neoacademic.com/2010/10/14/call-for-participants-in-nsf-proposal-to-integrate-social-media-in-undergrad-education/
The PI's twitter account:http://twitter.com/rnlanders

Project Details

You can learn more about this project by examining each of the following pages:

Project HistoryPilot Data from socialPsych
Proposed Features of SOCLCertification System
Mentoring SystemComplete Timeline
Technical DetailsPartnering Institutions
How to Join the SOCL Project